dimanche 23 octobre 2016

Visual Expression: The 8 Basic Ways to Frame Shots in Your Videos

In filmmaking, framing refers to how you choose to compose a shot for a specific scene. Framing allows you to emphasize or show emotions, thoughts, sensations and ideas. It is the ingredient that adds weight and feeling to the moment. 
Framing is the essential expressive tool in filmmaking. In this tutorial, you'll learn about the eight key ways to frame your shots and how to use them.
Frames are an important part of creating a storytelling sequence. Variety in framing gives different perspectives for the viewer. It brings the viewer into the film, and lets them feel immersed in whatever is going on. Framing is very important choice! You can zoom the viewer in to watch a character's reaction, or it you can pull the viewer back to watch the scene unfold from afar. How you choose to frame strongly influences how your viewer experiences the action and the story.
Don’t forget that having a script, your brainstorming sheet and your storyboard will help you decide what kind of frames you need to use. It’s all about out being creative as you solve visual story-telling problems. Don’t forget this is your vision! So stick with your gut and what you think looks best.
I've included abbreviations and examples for each shot. You can add these abbreviations to your storyboard to remind yourself (or your crew, if you have one) how you imagined the scene while you were planning. As you plan your storyboard, try to visualize in your mind's eye how you want it to look.
An Extreme Long Shot is one that is generally taken to establish a scene. It provides a sense of place, context, and environment. It is taken from a great distance. 
For example, let's say you’re talking about where someone lives and you’re setting the scene. The shot could be an extreme wide angle shot of the place: an aerial view of the neighborhood, a whole cityscape, a skyline. 
Have you ever noticed in TV shows sometimes they show the picture or a map that shows terrain and land? The opening credits of TV shows like Law & Order or Full House, for example, include this kind of shot. The cinematographer wants you to know where you are before going in depth to the next scene.
A Long Shot is still used to establish a scene, but it’s a little bit more focused. A person might be in the frame, but if they are they have a lot of space around them. 
Instead of showing the entire cityscape like you would for an Extreme Long Shot, you might do a long shot of the neighbourhood that the person lives in with a focus on the building that they reside in. The Long Shot can still be used to establish an area for someone. You’re still giving people context and a clue about what is going to happen next in that particular scene.
The Full Shot generally has a full-body shot, head to toe of someone, or a group. The Full Shot helps to give viewers perspectives of who is going to be interacting in the surrounding that you have established for them. 
If you have established the cityscape is Toronto, neighbourhood where a person lives, next you might want to establish the location where your scene is happening.
Now remember, you don’t necessarily have to do it in this way, you can play with the order for effect. You could have a Full Shot first of a person talking with someone else, and then go to a Long Shot to establish your scene. There is no right answer to when you want to use a frame.
The ¾ Shot or the “American Shot” is a shot where edge of the frame bisects the upper thigh. This shot can create a dramatic dialogue scene. 
It is also called the Western because, back in the day, it was used during cowboy and western scenes. When you saw the confrontation between two cowboys, one was closer to the camera facing the other in a standoff confrontation. This was used to create a dramatic dialogue scene without having to change the camera angle. 
The ¾ Shot is also good when you want to emphasize the hands and torso, for example when your subject is using a tool or implement of some sort.
The Medium Shot is fairly simple; it’s a shot of your subjects in the frame but only waist and above. 
You can use a Medium Shot for various reasons, not just a dramatic conversation like in a ¾ shot. It could simply be a conversation between two people. The Medium Shot gives a feeling of full interaction with your subject.
The Medium Close-Up uses the bust up. It's gives a feeling of more intimate interaction, and helps focus the audience's attention on a person talking. The person is the focal point of the frame.
In a Close-Up the subject's face fills the frame, with a little bit of breathing room. The Close-Up is a good way to catch when a person expresses emotion,. In dialogue scenes, it's a useful way to layer on non-verbal reactions in your character's face.
Lastly, Extreme Close-up is an extremely close shot of a particular subject or object. 
Maybe a character is talking about the object in your scene and you want to show it visually. The Extreme Close-Up can be intense. It creates a strong emphasis.
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Just remember, how you frame your shots is all dependent on what you want to express in your scene. You are in charge of what you want your audience to see and how you want your audience to feel. People accept that manipulation as part of the process of watching video. Using framing to take people on a journey and establish your style.
It helps to have an outline of your film to figure out what type of framing you want to use and when. There are many types of shots, so it’s great that you have options, but you also have to be smart about when to use a specific frame.
If you want to show anger, you might want to do a Close-Up Shot of someone who is having a fight with someone. Or perhaps you want to do a ¾ Shot to show the confrontation between the two people. It’s all about what works best for your film.
In the end, there is no right or wrong way. Work with your brainstorming sheet, your story board and your script, then frame in the way you think is best for your scene.
Another thing that affects the way you frame is your aspect ratio. This is the ratio between the height and width of your frame. You'll notice that some of the examples above have black bars on the top and bottom or the sides. Christopher Kenworthy has a good tutorial on how to use the aspect ratio of your frame creatively.

Breaking The Drone Code: 336, 333, 107

CreativeCOW presents Breaking The Drone Code: 336, 333, 107 (Part 1) -- Drones/UAV Feature


Drones Plus
Las Vegas, NV
CreativeCOW.net. All rights reserved.


An understanding of the Drone Code may help clarify the lines the FAA and UAS/UAV/drone owners have drawn in the sand for each other, and like sand on a beach, the Drone-Code may seem to shift at the whims of legislation, lobbyists, manufacturer organizations, government agencies, and UAS users.

The FAA defines the lines via regulation, in the form of laws, advisories, and recommendations.

The AMA/Academy of Model Aeronautics defines the lines via organizational agreements with its membership, whose compliant behavior is accepted as a standard by the FAA.

UAS/UAV/Drone users define the lines through a mix of compliance and intentional ignorance of the framework setup by the FAA and hobby associations.

Some that ignore the laws, regulations, recommendations, and hobby organization agreements may be doing so out of "not knowing what they don't know.".


333 EXEMPTION

The reason for the FAA 333 Exemption is to allow drone owners/pilots to commercially fly UAS/UAV for a variety of purposes such as cinema, corporate video, aerial inspections, surveying, mining, law enforcement, orthomosaics, mapping, monitoring construction, and other professional purposes.

Currently the FAA views and classifies UAS as “Civil Aircraft.” This means that until Part 107 is executed, the legal perspective classifies UAS with the same classification as manned aircraft.

Currently the focus is on manned vs unmanned vehicles, although this is shifting as the two industries continue to cross over and blur the lines. At the time of this writing, there are just over 5,000 exemptions that have been granted.

If a lawyer or organization is asking anything over $1000.00 for a 333 Exemption service, it’s a rip-off. Fly away.


336 EXEMPTION

The FAA has instituted what is known as a 336 Exemption that allows drone owners to fly their drones recreationally, for purposes of fun and personal use.

Specifically, it states that 336 defines model aircraft as aircraft. Commercial UAS operations are prohibited without FAA authorization. The 336 statute requires model aircraft to beflown strictly for hobby or recreational purposes and within the operator’s Visual Line of Sight (VLOS).

Many “recreational users” want to consider themselves skilled professionals at taking imagery of homes for their buddy who is a real-estate salesperson, or film a marathon for the race participants so they’ll have an event video, or even just taking great shots to ‘give’ to a stock footage company.

The web is full of posts suggesting “just wing it” and “take the risk, the FAA isn’t going to hassle you.” The web is equally filled with drone owners completely ignorant of aviation standards such as those found in the Federal Aviation Regulations (FARs) not to mention the operators who struggle and out-right deny to understand that a remote-controlled device (RC) can be in any way, construed a danger to manned aircraft. While many of them consider themselves “informed.”

This is where the greatest communication challenges seem to arise.

A recent example is demonstrated by a non-333 Exemption holder being invited to film a marathon race in Brooklyn, NY. As this chart shows, the Brooklyn area is virtually entirely a Special Flight Rules area, and not only would 336 flight be a challenge, but a 333/Commercial Flight would likely not be covered without separate permissions.



However, the members of the drone community indicated that the non-333 Exempt drone owner should “go ahead and fly the gig, no one will care” and “The FAA would have to prove you’re not doing it for fun” even though the non-exempt operator himself, was questioning the legality of his intentions.

Not the best plan in any circumstance, but contacting the local Flight Standards District Office/FSDO might be a good idea.

The FAA is at some point in time going to execute a new FAR section, Part 107. This was originally scheduled to occur on April 1, 2016. It wasn’t implemented on time due to language revisions, but is expected to execute in June or September of 2016.

This addition to the current FARs puts drones into their own category rather than the current Frankenstein amalgam of Part 55, Part 61, Part 91, Part 101, Part 103, and Part 105 with bits and bytes cobbled from other FARs.

Part 107 offers a better separation of UAS from manned aircraft, and requires a knowledge exam to be passed by potential operators.

Note the use of the word “operator” vs “pilot.” Pilots fly aircraft, operators fly UAS.


PROPOSED PART 107 OPERATOR REQUIREMENTS 
  • Pass an initial aeronautical knowledge test at an FAA-approved knowledge testing center. This would likely be your local flight school location or through an agency likeDrones Plus.
  • Be vetted by the Transportation Security Administration.
  • Obtain an unmanned aircraft operator certificate with a small UAS rating (like existing pilot airman certificates, never expires).
  • Pass a recurrent aeronautical knowledge test every 24 months.
  • Be at least 17 years old.
  • Make available to the FAA, upon request, the small UAS for inspection or testing, and any associated documents/records required to be kept under the proposed rule. Flight and maintenance logs are expected to be required, just as manned aircraft require.
  • Report an accident to the FAA within 10 days of any operation that results in injury or property damage.
  • Conduct a preflight inspection, to include specific aircraft and control station systems checks, to ensure the small UAS is safe for operation.

THE BENEFITS

No need for previously licensed FAA pilot as operator.
 The Part 107 aeronautical knowledge test contains only segments from the Private Pilot test that are relevant to sUAS operations and nothing more.

An extra VO (Visual Observer) is not required for flights. One operator is the only individual responsible for the flight and the location of the sUAS. This relieves the burden of having to employ a two man team but it does require a much more observant operator who is both watching the computer and the sUAS at all times. As a risk-assessment professional, it will continue to be my recommendation that all commercial operations consist of a minimum of two individuals.

No need for Air Traffic Control clearance in class G airspace. In summary it means that uncontrolled airspace up to 500 feet is available to operators. This would negate the need for a COA (certificate of authorization) unless flights near airports (A,B,C,D airspace) or in otherwise restricted spaces are the intention.

Part Two of this discussion will delve into understanding airspace for UAV operations, whether 336 or 333.







ABOUT THE AUTHOR
Douglas Spotted Eagle


Douglas Spotted Eagle is the CEO of Drones Plus, Inc., and an audio and video pro. He is a Grammy recipient with DuPont, Peabody, and Telly awards lining his studio; he is also a participant/producer in multiple Emmy winning productions. Douglas is the Managing Producer for Sundance Media Group, Inc. and VASST, authoring several books and DVDs and serving as a trainer and consultant for videographers, software manufacturers and broadcasters.

He is the author or co-author of several digital media titles including Digital Video Basics (VASST), The FullHD (VASST), and Vegas Editing Workshop (Focal Press) among many others. Douglas is an accomplished aerial photographer who thrives in the adrenaline-filled world of fast-action videography. He remains active as a multimedia producer, trainer, and presenter, utilizing the latest technology as part of his workflow.


UAV Filter Frenzy!

CreativeCOW presents UAV Filter Frenzy! -- Drones/UAV Feature


Drones Plus
Las Vegas NV Canada
CreativeCOW.net. All rights reserved.


Virtually every sUAV/RTF drone in the air uses the same image processing chip and most have similar lenses. None of them are ideal, and they all operate at very high shutter speeds. None of them allow for shutter speed control, and as a result, it's up to the user to slow the shutter speed. This can only be done through the use of filters.
At this time there is no stock UAV/Drone camera that operates out of the box, to its full potential.
There are three types of filters that benefit UAV/drone operators.
  • Polarizers

  • Neutral Density

  • Gradients

  • Each of these filters serve a particular purpose.

UAV Filters - Polarizer
Polarizers reduce the glare found in a scene. This is particularly useful when flying over water or objects that have a lot of shine (waxed cars, metalic surfaces). UAV/Drones do not use circular polarizers that are popular with photographers; drone systems use linear polarizers so that the angle doesn't need to be adjusted.


UAV Filter-Neutral Density
Neutral Density filters allow us to control the exposure, therefore slowing the shutter speed. Most POV/Action cameras/drone cameras shoot at very high shutter speeds which incur nasty contrasts on detail edges, shadows that are unrealistically crisp, and create a sense of unnatural movement. We want our shutter to be operating at less than 1/500 of a second, and the only way to achieve this in small UAV/Drones is to use a Neutral Density filter. Neutral Density filters do not affect color in any way (hence the name "neutral density"); it merely slows/stops the light from hitting the sensor, forcing the camera to allow for a slower shutter speed, giving an image more natural in contrast and blur to the human eye.

Filter-Gradient
Gradient Filters allow us to enhance the sunset, enhance a skyline, or enhance a sky while exposing for the ground. These filters require a specific angle of installation on the drone camera (simply be sure the colored sectional line is horizontal).
Gradient filters also allow for creative adjustment of color. Put a Sunset gradient on during a midday or early morning flight, or put a blue gradient during a sunset to shift the light for creative purposes.
So...how do you know which filter to use when? We've got a handy chart to help you with that!




The ND8, ND8/PL, ND16, and ND16/PL are the most commonly used/needed filters for UAV use.
Check out this video! (best viewed in 4K and full screen, this is a manually-flown example of how the filters work. Forgive the lack of uniformity; it was so hot our tablets melted down and we were flying blind in the 119 degree heat!)




Filters do more than enhance our images and save time in post-production/video editing. They also protect the very expensive camera lens on the front of your UAV camera.
Speaking of protection, remember to keep a DronePen in your UAV case at all times! Clean the lense prior to and after each flight to protect the lens and keep your image dust-free!





We are proud to be partnered with Polar Pro, and highly recommend their products for UAV flight for best photography. Visit one of our Drones Plus stores in Hollywood, Las Vegas, Dallas, Toronto, Portland, or Seattle, and our drone experts will be pleased to share even more information with you!

All Eyes on IBC 2016 for Cameras and Lenses Galore

CreativeCOW presents All Eyes on IBC 2016 for Cameras and Lenses Galore -- Cinematography Feature


CreativeCOW.net
Palm Springs California USA
CreativeCOW.net. All rights reserved.


What’s that you say? An IBC that’s not only relevant, but downright exhilarating? 

This used to not be news, of course. However, in recent years, as NAB has aggressively positioned itself as “the” international show, IBC has too often become simply an opportunity for European audiences to see products already announced at NAB. 

In 2016, however, the focus swings sharply to Amsterdam, especially when it comes to cameras and lenses. IBC 2016 is shaping up to be one of the most dramatic trade shows for cinematographers, broadcasters, and videographers in years. 

What follows is just a pre-show introduction. Check back as this story is updated as the show unfolds in the coming week. Once the show is completed, we’ll also be circling back around to put the whole thing in context with releases for other parts of your workflow, but for now, here’s a look at cameras and lenses from Angénieux and ARRI to Zeiss (and Canon and Panasonic and RED and and and….)

Among the things missing from many of these early announcements: pricing and availability. We’ve posted the that we have so far, but please, as noted, check back as we continue to update this page with further details.

Ready? 

Angénieux
The Angénieux Type EZ Series features a pair of fast and light weight zoom lenses integrating an innovative modular design (Interchangeable Rear Optics IRO technology™) to cover S35 mmm and larger image formats.

The Angenieux Type EZ-1 is a standard zoom lens with a zoom factor of 3x. When configured for S35mm cameras, the focal range and aperture are set to 30-90mm F1.9 / T2. By exchanging the rear lens group, the lens becomes a 45-135mm F2.8 / T3 covering an image circle up to 46mm diagonal.



Angénieux Type EZ-1 S35mm (T 2)

The Angenieux Type EZ-2 is a wide zoom lens with a zoom factor of 2.7x. When configured for S35mm cameras, the focal range and aperture are set to 15-40mm F1.9 / T2. By exchanging the rear lens group, the lens becomes a 22-60mm F2.8 / T3 covering an image circle up to 46mm diagonal. 

Look for delivery on these beginning in early 2017. More here.



ARRI
ARRI has just announced that, now that development on the ALEXA SXT cameras (Super Xtended Technology) is completed, upgrades to all ALEXA XT EV, ALEXA XT Plus and ALEXA XT M cameras shipped in 2015 and 2016 are officially on their way. 





In addition to the originally promised upgrade program of a free-of-charge upgrade to SXT in Munich, ARRI has equipped its service stations in London, Los Angeles, New York, Beijing, Hong Kong and Mumbai to perform the upgrade. For those who received their XT camera before 2015, a paid-for upgrade option to a full SXT is also available.

So what’s up with the Super Xtended Technology? Equipped with the powerful electronics and sophisticated image processing of the ALEXA 65, SXT cameras can manage more recording formats and handle more processor-intensive tasks such as calculating looks with 3D LUTs or color space conversions to Rec 2020, all in real time. More here

The ALEXA SXT cameras also incorporate a new revised Codex recording engine, similar to the system that is built into the ALEXA 65, supporting data rates up to 20GB/s! ALEXA SXT cameras also have a new media bay, developed by Codex, that features adaptors for XR and SXR Capture Drives, SxS cards and CFast 2.0 cards. More here


CANON
Just before IBC, Canon announced what may be the show’s biggest camera news: a new flagship series for their EOS Cinema line, the EOS C700, EOS C700 PL and EOS C700 GS PL Cinema Cameras.

The EOS C700 GS PL features a Super 35mm 4K sensor with a global shutter to enable the distortion-free capture of subjects moving at high speeds. In addition to supporting the earlier XF-AVC 2 recording format, the cameras also support Apple ProRes.

HDR? Yes: 15 stops of latitude. They also feature Canon’s proprietary Log Gammas (Canon Log3, Canon Log2 and Canon Log), and otherwise generally renowned color science. 





Additionally, these cameras seamlessly integrate with Canon’s professional 4K displays (DP-V2420, DP-V2410 or DP-V1770) for on-set color management and review that conforms to SMPTE ST 2084 (6) standards of HDR display.

We’ve also got some more fun from Codex, who started to work with Canon on the EOS C500 camera. The combination actually made their way into space for the astounding IMAX/Disney movie A Beautiful Planet, lensed by cinematographer James Neihouse ASC.We've got a story about that here, as well as a lovely interview with Sarah Mason and Jake Essoe from The Harold and Maudecast that I was privileged to witness at the Cine Gear Expo. 

This time, the optional Codex CDX-36150 recorder allows for high-speed 4.5K RAW recording at up to 100FPS, 4K RAW at up to 120FPS, 4K ProRes at up to 60FPS, 2K ProRes at up to 240FPS and XF-AVC at up to 60FPS.

Especially noteworthy for the new Cinema EOS C700 cameras is that they're the first Cinema EOS cameras to support anamorphic shooting, and full HD high-frame-rate recording at a maximum of 240 fps for super-smooth slo-mo. 

The EOS C700 and EOS C700 PL are currently expected to go on sale in December 2016, while the EOS C700 GS PL is currently expected to go on sale in January 2017. The EOS C700 and EOS C700 PL will have a list of $35,000.00 each and the EOS C700 GS PL will have a list price of $38,000.00. More here.


For less than a tenth of that (list price of $3000), and available in September 2016, theCanon XC15 4K camcorder offers high-res, low-noise UHD in a compact, lightweight body design, measuring approximately 5.0 x 4.1 x 4.8 inches (WxHxD) and weighing a kilo or so, with a 10x optical zoom lens. Needless to say, a number of built-in looks help make this an ideal “B” camera to the EOS C700, C500, C300, and other Canon “A” cameras.

Worth noting: one improvement over the previous XC10 camcorder introduced in April 2015 is the XLR input for an external mic. More here

Our friends over at AbelCine also put together a stellar overview of Canon’s IBC announcements that you'll want to check out for even more details, AND a terrific detail-laden video, presented forthwith.





BUT WAIT! THERE’S MORE! 

In addition to news for cinematographers and videographers, Canon brought something for the broadcasters, the UHD-DIGISUPER 27, a high-optical-performance2 studio zoom lens for 4K UHD broadcast cameras employing 2/3-inch sensors.





The insane 6.5–180mm focal length range can actually be doubled via a built-in 2x extender, for a total focal length of 360mm! With, yes, full support for the recently standardized wider color gamut of UHD. More here.

You know what? There’s still more: the Canon EOS 7D MARK II Kit with wifi (got a deadline? Post those photos now!), the EOS 5D Mark IV and L-Series lenses, plus the aforementioned 4K monitors. 

Details to follow on allllll this.


COOKE OPTICS
What’s old is new again! There’s no substitute for the look of Cooke Optics’ vintage Speed Panchro prime lenses from the 1920s-1960s. 

Complete game changers when they were introduced around the time of the transition to the “talkies” and faster lenses were required, they offered unparalleled field of view and definition that have yet to be precisely matched -- but they’ve been getting harder to find, and once you find ‘em, you have to retrofit modern mounts. 

The new Panchro Classics will bring back the original design, but with PL mounts for modern cameras. Early word on these has been nothing but enthusiastic. More here.


LEICA
Leica M 0.8 lenses bring the iconic look and character of Leica’s legendary M glass directly to the world of moving pictures by making it easier than ever to work with these lenses in true cinema applications.

Leica M full frame lenses are another legacy favorite, albeit for “only” 60 years, but for some of the same reasons as the Panchros: a gorgeous, unique interpretation of light that choosy photographers have been unable to create any other way. While especially enterprising cinematographers have adapted the M series to cinema, the new Leica M 0.8 Lenses are specifically designed for cinematography.

Leica’s sister company CW Sonderoptic has selected five lenses for this series, choosing the fastest in each focal length. The lenses will be available individually or as a set and include: 21mm f/1.4, 24mm f/1.4, 28mm f/1.4, 35mm f/1.4 and the 50mm f/0.95 Noctilux.



The new Leica M 0.8 lens series


Like their photographic forebears, this series is designed for full frame (24x36mm) sensors and film stocks, such as RED’s Dragon 8K VistaVision, Sony’s a7 series and the Leica SL. They’re still classically compact in the Leica manner, which also makes them ideal for drone and gimbal applications.

Part of the way they can be so small is through the classic Leica M mount, which happens to nicely align with RED’s DSMC2 design for cameras including Scarlet, Epic, Weapon 6K, Weapon 8K VV and Helium 8K. Adapters are also available for Sony E and FZ mount cameras from the Sony A7 series up to the F55.

Look for all this to be hitting the street in early 2017, with prices ranging from €5300 for the 35mm to €12,000 for the 50mm f/0.95 Noctilux. More here


PANASONIC
Also in the running for hottest camera news at IBC 2016 is Panasonic’s “VariCam Pure”, a new cinema-ready version of the VariCam 35 at IBC 2016 featuring a jointly-developed Codex recorder capable of pure (get it?) uncompressed, 4K RAW acquisition.





It couples the existing VariCam 35 camera head with a new Codex V-RAW 2.0 recorder, attached directly to the back of the VariCam 35 camera head. As a result, the camera retains the same Super 35 sensor, 14+ stops of latitude and dual native 800/5000 ISO as the original VariCam 35.

Some of the juicy goodness that Codex brings to Panasonic’s party is pure (get it?), uncompressed RAW up to 120 fps onto the industry-standard Codex Capture Drive 2.0 media, as well as Panasonic VRAW, Apple ProRes and Avid DNxHR. Here are a couple of different perspectives on the partnership, via Panasonic and Codex.

In the meantime, there’s actually been a lot more going on with the VariCam LT Super 35mm Cinema Camera series as it continues to evolve: 5 packages in all now, including a brand new combination of a fully tricked-out camera, plus two AU-XP0512BG expressP2 memory cards and an AU-XPD1 expressP2 Card Reader. The 512GB expressP2 cards can record approximately 180 minutes of continuous 4K material at 24fps in the AVC-Intra4K422 codec.

Lots of software goodness for you too, including a firmware update that provides SD card recording of CDL/LUT, 1080p in AVC-Intra100 recording, and 1080/60i, 50i for ProRes HQ recording. Many more details here.

AND, not unlike Canon, Panasonic is also pushing very aggressively into high-performance, low-cost 4K camcording, with the first two models in its new UX series of professional 4K camcorders, the UX Premium Model AG-UX180 and the UX Standard Model AG-UX90. The UX180 and UX90 begin deliveries in December and November, respectively, with suggested list prices of $3,795 and $2,295.



AG-UX180 4K Pro Camcorder


We were just talking about Leica, and here we are again, with the newly-designed, fully integrated Leica Dicomar 4K compact lens with a wide 24mm angle (4K 24p, 17:9), the industry’s widest for an integrated lens camcorder. 

On the sensor side, both models incorporate a 1.0-type (effective size) MOS sensor, and natively record to good ol’ MOV (QuickTime), MP4 and AVCHD file formats. When recording in FHD, variable frame rate (VFR) enables 10-step recording at 2-60fps. That there is a variety of variations of variability. 

Many of the tricks you’d expect are here (optical image stabilization, intelligent autofocus, pre-record, etc.), but what jumped out to us is the way that the camcorder’s two SD card slots enable virtually unlimited (to 96GB) relay recording by simply changing SD cards. 

Another feature that will make a huge difference in day-to-day use is a way to simplify access to the expansive plethora of features: 44 functions can be allocated to 13 user buttons. More here



RED Digital Cinema
We’ll have a lot more details for you from RED soon, but, in a way, the big news is that they’re at IBC at all. 

That is, after the announcement that RED would be bypassing NAB in favor of the Cine Gear Expo from here on out, there was some question whether they’d be skipping IBC as well – but no. They’re there, along with a boothful of partners including FOOLCOLOR, OFFHOLLYWOOD, RT Motion, Bright Tangerine, and Gates Underwater.

In tow: the full phalanx of the new RED DSMC2TM cameras – RED RAVEN™ 4.5K, SCARLET-W 5K, WEAPON® 6K and WEAPON 8K VV, as well as the limited edition white WEAPON 8K S35 featuring RED’s newest sensor, HELIUM™. This creates a unique opportunity for visitors to experience two industry-leading 8K sensors, RED DRAGON® VV and HELIUM S35, side-by-side. 





For now, this is admittedly a bigger story for folks fortunate enough to be in Amsterdam, but we’ll bring you more details once some folks have had a chance to get their hands on this tech in person. 

Also for now, we’ve got our eyes peeled for the WEAPON cameras upgraded to a RED DRAGON 8K VV sensor, boasting up to 75 fps at 8K resolution, 35 megapixel stills from motion, 300 fps at 2K resolution, and incredibly fast data speeds (up to 300 MB/s). More here



SIGMA
Sigma may be the youngest company here besides RED, founded in “only” 1961, and whatever else you were expecting from IBC 2016, you better not tell me that you were expecting THIS: that a company whose lenses were previously available exclusively through (the now-merged) prosumer giants Wolf and Ritz would come out swinging with a serious set of cinema lenses aimed squarely at the world of budget-conscious digital cinema production.





The FF High Speed Prime Line lineup ranges from 20mm to 85mm, and all five lenses are T1.5. They are compatible with full-frame sensors and, while being more compact, Sigma claims that they can offer superior resolution than other high-end prime sets do.

FF Zoom Line is compatible with a full-frame image circle, making it ready for high-resolution shooting such as 6K - 8K. 

The High Speed Zoom Line offers the constant aperture of T2 throughout the zoom range, and the optical performance is ready for high-resolution shooting such as 6K - 8K

Are these going to remake the world of high-end cinema optics? No, but they don’t have to. While pricing and availability have yet to be announced, if Sigma’s past is any indication, they’re potentially on the verge of changing the game by offering an exceptional value to people who’ve been looking for the door into affordable digital cinema production. More here


ZEISS
With the new ZEISS Lightweight Zoom LWZ.3 21-100mm/T2.9-3.9 T, they’re running hard at the Super 35 crowd. How lightweight? Two kilos to cover the range of six primes.

One wouldn’t want to overstate the extent to which any zoom lens REPLACES primes (in practice, zooms are more typically used in some specific applications, and not others), nor would one want to rush to call EUR 9900 or $9900 “cheap”, but the fact is that this represents another very nice value for the budget-conscious shooter...including those budget-conscious shooters who prefer to rent their ARRI AMIRA cameras, to save money tobuy lenses. More here.



ZEISS Lightweight Zoom LWZ.3 mounted on the ARRI AMIRI camera








Soooo….not a bad start for one small angle of IBC 2016, no? 

There’s much, much to come, but we’ll end for now with some questions. What are you thinking about for your next cameras and lenses? Which of these companies now has your full attention? Who do want to hear more from? Anybody you’ve heard about that we’ve missed? Let us know what you’re finding out, and we’ll keep doing the same!

samedi 21 juin 2014

Cinematic techniques


Basic definitions of terms
Aerial shot: A shot taken from a plane, helicopter or a person on top of a building. Not necessarily a moving shot.
Backlighting: The main source of light is behind the subject, silhouetting it, and directed toward the camera.
Bridging shot: A shot used to cover a jump in time or place or other discontinuity. Examples are the falling calendar pages, railroad wheels, newspaper headlines, and seasonal changes.
Camera angle: The angle at which the camera is pointed at the subject: Low High Tilt.
Cut: The splicing of two shots together. This cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings.
Cross-cutting: Cutting between different sets of action that can be occurring simultaneously or at different times, (this term is used synonymously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action.
Continuity cuts: These are cuts that take us seamlessly and logically from one sequence or scene to another. This is an unobtrusive cut that serves to move the narrative along.
Deep focus: A technique in which objects very near the camera as well as those far away are in focus at the same time.
Diegesis: The denotative material of film narrative, it includes, according to Christian Metz, not only the narration itself, but also the fictional space and time dimension implied by the narrative.
Dissolve/lap-dissolve: These terms are used inter-changeably to refer to a transition between two sequences or scenes. generally associated with earlier cinema but still used on occasion. In a dissolve a first image gradually dissolves or fades out and is replaced by another which fades in over it. This type of transition, which is known also as a soft transition (as opposed to the cut), suggests a longer passage of time than a cut.
Dolly: A set of wheels and a platform upon which the camera can be mounted to give it mobility. Dolly shot is a shot taken from a moving dolly. Almost synonymous in general usage with tracking shot or follow shot
Dollying: A tracking shot or zoom which follows the subject as it moves.
Editing: Editing refers to how shots are put together to make up a film. Traditionally a film is made up of sequences or in some cases, as with avant-garde or art cinema, or again, of successive shots that are assembled in what is known as collision editing, or montage.
Ellipsis: A term that refers to periods of time that have been left out of the narrative. The ellipsis is marked by an editing transition which, while it leaves out a section of the action, nonetheless signifies that something has been elided. Thus, the fade or dissolve could indicate a passage of time, a wipe, a change of scene and so on. A jump cut transports the spectator from one action and time to another, giving the impression of rapid action or of disorientation if it is not matched.
Eye-line matching: A term used to point to the continuity editing practice ensuring the logic of the look or gaze. In other words, eyeline matching is based on the belief in mainstream cinema that when a character looks into off-screen space the spectator expects to see what he or she is looking at. Thus there will be a cut to show what is being looked at: object, view, another character, etc. Eyeline then refers to the trajectory of the looking eye. The eyeline match creates order and meaning in cinematic space. Thus, for example, character A will look off-screen at character B. Cut to character B, who-if she or he is in the same room and engaged in an exchange either of glances or words with character A-will return that look and so 'certify' that character A is indeed in the space from which we first saw her or him look. This "stabilising" is true in the other primary use of the eyeline match which is the shot/reverse angle shot, also known as the reverse angle shot, commonly used in close-up dialogue scenes. The camera adopts the eyeline trajectory of the interlocutor looking at the other person as she or he speaks, then switches to the other person's position and does the same.
Extreme long shot: A panoramic view of an exterior location photographed from a considerable distance, often as far as a quarter-mile away. May also serve as the establishing shot.
Fade in: A punctuation device. The screen is black at the beginning; gradually the image appears, brightening to full strength. The opposite happens in the fade out.
Fill light: An auxiliary light, usually from the side of the subject that can soften shadows and illuminate areas not covered by the key light.
Flashback: A scene or sequence (sometime an entire film), that is inserted into a scene in "present" time and that deals with the past. The flashback is the past tense of the film.
Flashforward: On the model of the flashback, scenes or shots of future time; the future tense of the film.
Focus: The sharpness of the image. A range of distances from the camera will be acceptably sharp. Possible to have deep focus, shallow focus. Focus in, focus out: a punctuation device whereby the image gradually comes into focus or goes out of focus.
Framing: The way in which subjects and objects are framed within a shot produces specific readings. Size and volume within the frame speak as much as dialogue. So too do camera angles. Thus, for example, a high-angle extreme long shot of two men walking away in the distance, (as in the end of Jean Renoir's La Grande Illusion, 1937) points to their vulnerability – they are about to disappear, possibly die. Low angle shots in medium close-up on a person can point to their power, but it can also point to ridicule because of the distortion factor.
Gaze/Look: This term refers to the exchange of looks that takes place in cinema but it was not until the 1970s that it was written about and theorised. In the early 1970s, first French and then British and American film theorists began applying psychoanalysis to film in an attempt to discuss the spectator/screen relationship as well as the textual relationships within the film. Drawing in particular on Freud's theory of libido drives and Lacan's theory of the mirror stage, they sought to explain how cinema works at the level of the unconscious. Indeed, they maintained that the processes of the cinema mimics the workings of the unconscious. The spectator sits in a darkened room, desiring to look at the screen and deriving visual pleasure from what he or she sees. Part of that pleasure is also derived from the narcissistic identification she or he feels with the person on the screen. But there is more; the spectator also has the illusion of controlling that image. First, because the Renaissance perspective which the cinematic image provides ensures that the spectator is subject of the gaze; and second, given that the projector is positioned behind the spectator's head, this means that it is as if those images are the spectator's own imaginings on screen.
Feminists took up this concept of the gaze and submitted it to more rigorous analysis. Laura Mulvey's vital and deliberately polemical article, Visual Pleasure and Narrative Cinema (1975) started the debate by demonstrating the domination of the male gaze, within and without the screen, at the expense of the woman's; so much so that the female spectator had little to do, gaze upon or identify with. The exchange or relay of looks, (as it is also known) within film reproduces the voyeuristic pleasure of the cinematic apparatus but only for the male. In fact, given that woman is normally, both within the film and on screen, the prime object that is being looked at, (and thus controlled) much feminist film theory has argued that the gaze is male through and through. It has thus been held that by attempting to expose how woman is constructed cinematically as an object of the male gaze, it is possible to deconstruct the normalising or naturalising process of patriarchal (male) socialisation.
Iris in/out: An old technique of punctuation that utilises a diaphragm in front of the lens, which is opened (iris in) or closed (iris out) to begin or end a scene. The iris can also be used to focus attention on a detail of the scene.
Jump cut: Cut where there is no match between the two spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between two shots that calls attention to itself because it does not match the shots seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has gone.
Key light: The main light on a subject. Usually placed at a 45 degree angle to the camera-subject axis. In high key lighting, the key light provides all or most of the light in the scene. In low key lighting, the key light provides much less of the total illumination.
Master shot: A long take of an entire scene, generally a relatively long shot that facilitates the assembly of component closer shots and details. The editor can always fall back on the master shot: consequently, it is also called a cover shot.
Match cut: Exactly the opposite of a jump cut within a scene. These cuts make sure that there is a spatial-visual logic between the differently positioned shots within a scene. thus, where the camera moves to, and the angle of the camera, makes visual sense to the spectator. Eyeline matching is part of the same visual logic: the first shot shows a character looking at something off-screen, the second shot shows what is being looked at. Match cuts then are also part of the seamlessness, the reality effect, so much favoured by Hollywood.
Medium shot: A shot intermediate between a close-up and a full shot.
Montage: Simply, editing. More particularly: Eisenstein's idea that adjacent shots should relate to each other in such a way that A and B combine to produce another meaning, C, which is not actually recorded on the film.
Mise en scène: Refers to what is colloquially known as "the Set," but is applied more generally to refer to everything that is presented before the camera to produce intended effects, as opposed to editing (which takes place afterwards). Literally, the "putting-in-the-scene"
  • the direction of actors
  • placement of cameras
  • choice of lenses etc.
Pan: (abbreviation of panorama) Movement of the camera from left to right or right to left around the imaginary vertical axis that runs through the camera. A panning shot is sometimes confused with a tracking shot.
Point of view shot: (Often abbreviated as 'pov'). A shot which shows the scene from the specific point of view of one of the characters.
Pull back shot: A tracking shot or zoom that moves back from the subject to reveal the context of the scene.
Rack focusing: A technique that uses shallow focus (shallow depth of field) to direct the attention of the viewer forcibly from one subject to another. Focus is "pulled", or changed, to shift the focus plane, often rapidly, sometimes several times within the shot.
Reverse angle: A shot from the opposite side of a subject. In a dialogue scene, a shot of the second participant.
Scene: A complete unit of film narration. A series of shots (or a single shot) that takes place in a single location and that deals with a single action. Sometimes used interchangeably with sequence.
Shaky Cam: A quick paced film technique that follows a subject giving the audience a frantic or documentary feel using the following: a hand-held camera, a camera attached to rope(s) or a camera that appears hand-held.
Shot: In terms of camera distance with respect to the object within the shot, there are basically 7 types of shots;
  • extreme close-up
  • close-up
  • medium close-up
  • medium shot
  • medium long shot
  • long shot
  • extreme long shot or distance shot
In addition, the terms one-, two-, and three-shots are used to describe shots framing one, two, or three people – usually in medium close-ups or medium shots
Close-up/extreme close-up (CU/ECU)
The subject framed by the camera fills the screen. Connotation can be of intimacy, of having access to the mind or thought processes (including the subconscious) of the character. These shots can be used to stress the importance of a particular character at a particular moment in a film or place her or him as central to the narrative by singling out the character in CU at the beginning of the film. It can signify the star exclusively (as in many Hollywood productions of the 1930s and 1940s). CUs can also be used on objects and parts of the body other than the face. In this instance they can designate imminent action (a hand picking up a knife, for example), and thereby create suspense. Or they can signify that an object will have an important role to play in the development of the narrative. Often these shots have a symbolic value, usually due to their recurrence during the film. How and where they recur is revealing not only of their importance but also of the direction or meaning of the narrative.
Medium close-up (MCU): Close-up of one or two (sometimes three) characters, generally framing the shoulders or chest and the head. The term can also be used when the camera frames the character(s) from the waist up (or down), provided the character is right to the forefront and fills the frame, (otherwise this type of shot is a medium shot). An MCU of two or three characters can indicate
  • a coming together
  • an intimacy
  • a certain solidarity.
Conversely, if there is a series of two and one shots, these MCUs would suggest a complicity between two people against a third who is visually separate in another shot.
Medium shot (MS): Generally speaking, this shot frames a character from the waist, hips or knees up (or down). The camera is sufficiently distanced from the body for the character to be seen in relation to her or his surroundings (in an apartment, for example).
Typically, characters will occupy half to two-thirds of the frame. This shot is very commonly used in indoor sequences allowing for a visual signification of relationships between characters. Compare a two-shot MS and a series of separate one-shots in MS of two people. The former suggests intimacy, the latter distance. The former shot could change in meaning to one of distance, however, if the two characters were separated by an object (a pillar, table or telephone, for example). Visually this shot is more complex, more open in terms of its readability than the preceding ones. The characters can be observed in relation to different planes, background middle ground and foreground, and it is the inter-relatedness of these planes which also serves to produce a meaning.
Medium long shot (MLS): Halfway between a long and a medium shot. If this shot frames a character then the whole body will be in view towards the middle ground of the shot. A quite open shot in terms of readability, showing considerably more of the surroundings in relation to the character(s).
Long shot (LS): Subject or characters are at some distance from the camera; they are seen in full within their surrounding environment.
Extreme long shot (ELS): The subject or characters are very much to the background of the shot. Surroundings now have as much if not more importance, especially if the shot is in high-angle. A first way to consider these shots is to say that a shot lends itself to a greater or lesser readability dependent on its type or length. As the camera moves further away from the main subject (whether person or object) the visual field lends itself to an increasingly more complex reading – in terms of the relationship between the main subject and the decor there is more for the spectator's eye to read or decode. This means that the closer up the shot, the more the spectator's eye is directed by the camera to the specified reading.
Shots, in and of themselves, can have a subjective or objective value: the closer the shot, the more subjective its value, the more the meaning is inscribed from within the shot; conversely, the longer the distance of the shot the more objective its value, the greater the participation of the spectator or reader in the inscription of meaning. other factors influence the readability of a shot. A high or low camera angle can de-naturalise a shot or reinforce its symbolic value. Take, for example, an ELS that is shot at a high angle. This automatically suggests the presence of someone looking, thus the shot is implicitly a point of view shot. In this way some of the objective value or openness of that shot, (which it would retain if angled horizontally at 90 degrees) is taken away, the shot is no longer 'naturally' objective. The shot is still open to a greater reading than a CUC, however; although the angle imposes a preferred reading (someone is looking down from on high). In terms of illustrating what is meant by reinforcing symbolic value, the contrastive examples of a low- and high-angle CU can serve here. The former type of shot will distort the object within the frame, rendering it uglier, more menacing, more derisory; conversely, when a high-angle CU is used, the object can appear more vulnerable, desirable.
Steadicam: The invention of cameraman Garret Brown (developed in conjunction with Cinema Products, Inc.), this is a system which permits hand-held filming with an image steadiness comparable to tracking shots. A vest redistributes the weight of the camera to the hips of the cameraman; a spring-loaded arm minimises the motion the camera; a video monitor frees the cameraman from the eyepiece.
Story board: A series of drawings and captions (sometimes resembling a comic strip) that shows the planned shot divisions and camera movements of the film.
Subjective camera: The camera is used in such a way as to suggest the point of view of a particular character.
  • High- or low-angle shots indicate where she or he is looking from
  • a panoramic or panning shot suggests she or he is surveying the scene
  • a tracking shot or a hand-held camera shot signifies the character on motion.
Subjective shots like these also implicate the spectator into the narrative in that she or he identifies with the point of view.
Take: One version of a shot. A film-maker shoots one or more takes of each shot or set-up. Only one of each group of takes appears in the final film.
Tilt shot: The camera tilts up or down, rotating around the axis that runs from left to right through the camera head.
Tracking shot/travelling shot/dollying shot: Terms used for a shot when the camera is being moved by means of wheels: On a dolly (a low tracking shot), in a car or even a train. The movement is normally quite fluid (except perhaps in some of the wider car chases) and the tracking can be either fast or slow. Depending on the speed, this shot has different connotations, e.g.: like a dream or trance if excessively slow, bewildering and frightening if excessively frenetic.
A tracking shot can go:
  • backwards
  • left to right
  • right to left
The way in which a person is framed in that shot has a specific meaning, (for example, if the camera holds a person in the frame but that person is at one extreme or other of the frame, this could suggest a sense of imprisonment).
Voice-over: The narrator's voice when the narrator is not seen. Common in television commercials, but also in film noir.
Whip pan: A type of pan shot in which the camera moves sideways so quickly that the picture blurs into indistinct streaks. It is commonly used as a transition between shots, and can indicate the passage of time and/or a frenetic pace of action. Also known as: swish panflick pan and zip pan.
Wipe: An optical effect in which an image appears to "wipe-off" or push aside the preceding image. Very common in the 1930s; less so today.
Zoom: Zooming either towards or away from an individual object (or multi-object ensemble), going e.g. from distance shot to close-up shot or vice versa.

Cinematography

Cinematographic techniques such as the choice of shot, and camera movement, can greatly influence the structure and meaning of a film.
The use of different shot sizes can influence the meaning which an audience will interpret. The size of the subject in frame depends on two things: the distance the camera is away from the subject and the focal length of the camera lens. Common shot sizes:
  • Extreme close-up: Focuses on a single facial feature, such as lips and eyes.
  • Close-up: May be used to show tension.
  • Medium shot: Often used, but considered bad practice by many directors, as it often denies setting establishment and is generally less effective than the Close-up.
  • Long shot
  • Establishing shot: Mainly used at a new location to give the audience a sense of locality.
Choice of shot size is also directly related to the size of the final display screen the audience will see. A Long shot has much more dramatic power on a large theater screen, whereas the same shot would have less of an impact on a small TV or computer screen.